Teaching Young Learners Since 2015
Our goal is to prepare students to apply computing concepts to address real-world problems.
Our projects are not only designed to follow Computer Science standards, but also to be enjoyable and engaging for children.
- Through our curriculum, kids can learn new concepts in a fun and interactive way.
- Our low student-to-instructor ratio ensures that each student receives personalized, 1-on-1 instruction.
- Students benefit from a combination of online and offline materials.
- Our instructors are all tech-savvy adults with a background in computer science, ensuring a high-quality learning experience.
- We strive to prepare our students to think critically, learn effectively, problem-solve efficiently, collaborate successfully, and develop self-confidence
- Our program also teaches important 21st century skills such as 3D Modeling and Design, Artificial Intelligence and Machine Learning, and Augmented and Virtual Reality.
Our Story
20000
Student Starting Coding With Us
10000
Online & In-Person Sessions
100
Locations
Trusted by Universities, Schools, Preschools & Various Non-Profit Organizations

WHY WIZE
Computers are now part of everyday life and, for most of us, technology is essential to our lives, at home and at work. ‘Computational thinking’ is a skill that all pupils must learn if they are to be ready for the workplace and able to participate effectively in the digital world. Wize Academy curriculum for computing has been developed to equip kids at an early age with the foundational skills, knowledge and understanding of computing they will need for the rest of their lives. Through this program they will learn how computers and computer systems work, they will design and build programs, they will work with robots and design interfaces to operate them, they will develop their ideas using technology, and create a range of digital content. Kids create new projects, work as a team, participate in hackathons and present ideas and creations to the class on a regular basis! Computing helps kids:
- Think : Programming a computer teaches to think
- Collaborate : Kids work as a team to realize their ideas
- Create : Not just use, but create technology
- Learn : Learn what computing is actually like
- Play : Kids learn to code while having fun
OUR APPROACH
Project-based learning, with projects specific to student’s age and expertise. We use a variety of tools to teach coding and robotics to kids aged 4-16 years old:
We believe that “learning by doing” is the best way to learn coding and building programs. Thru our unique program kids learn key problem-solving and project-design skills that are not only helpful in computing but life in general
Students learn from a combination of online projects and offline material. Students participate in project showcases at the end of each semester. Our tutors are adults & tech-savvy instructors with background in computing and/or teaching. We provide regular updates to parents thru Seesaw mobile app.
- MIT Scratch for animations, games and storytelling
- Blockly for block-based coding
- Coding and Design using Minecraft and Roblox
- Web Development - HTML5, JavaScript and CSS
- Lego WeDo and Mindstorms EV3, Micro:bit and BirdBrain Hummingbird Kit for robotics
- Minecraft Modding - to create Minecraft Mods using code
- Parrot Education Drones to code and control drones
- Interactive Programming in Python
- 3D Modeling, Design and Printing
- Coding in Augmented & Virtual Reality
- Artificial Intelligence & Machine Learning
- Thunkable and MIT App Inventor for Mobile application development
We believe that “learning by doing” is the best way to learn coding and building programs. Thru our unique program kids learn key problem-solving and project-design skills that are not only helpful in computing but life in general
- Logical reasoning
- Developing ideas from initial conception to completed project
- Collaboration and team building
- Debugging problems
- Sustained focus and perseverance
Students learn from a combination of online projects and offline material. Students participate in project showcases at the end of each semester. Our tutors are adults & tech-savvy instructors with background in computing and/or teaching. We provide regular updates to parents thru Seesaw mobile app.
CODING & ROBOTICS
Our leaders are from the IT industry and have created the curriculum using a project-based approach and techniques (like pair programming, agile methodology, design thinking etc.) that are commonly used for product development in the IT industry. We follow K-12 Computer Science standards and adopt best practices for creative learning used by MIT Media Lab:
- Computational Thinking
- Collaboration - Work as a Team and Use a Playful Approach Towards Learning
- Using Communication Devices
- Understanding Community, Global & Ethical Impact
- Learn by Making Projects
STANDARDS
We follow ISTE standards for students to ensure that learning with Wize is a student-driven process:
- Empowered Learner - Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals.
- Digital Citizen - Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.
- Knowledge Constructor - Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.
- Innovative Designer - Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.
- Computational Thinker - Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.
- Creative Communicator - Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.
- Global Collaborator - Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.