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Benefits of Coding

Benefits of Teaching Coding to Kids at an Early Age

  • Posted by Wize Academy
  • Categories Benefits of Coding
  • Date April 17, 2018

Collection of references from relevant online sources and university papers

I)                    Code.org

 Reference

Code.org + resourceful teachers = higher student achievement!

·       https://medium.com/@codeorg/code-org-resourceful-teachers-higher-student-achievement-8be1efdec06e

·       http://outlier.uchicago.edu/TimeforCS/findings/

Highlights

Research conducted with 3rd — 5th-grade students in Broward County found that students who did extra Code.org CS Fundamentals activities, in classrooms of teachers who reported high levels of resourcefulness, had significantly higher scores on the Achieve3000 reading comprehension exam. But that’s not all. They scored significantly higher on Florida State Math, Science, and English Language Arts Exams too!

 

II)                 ISTE – International Society for Technology in Education

 

Reference

6 reasons for coding in K-5 classrooms

https://www.iste.org/explore/articleDetail?articleid=866&category=In-the-classroom&article=

Highlights

1.       It sparks interest

2.       It opens up a new domain of knowledge

3.       It addresses the gender gap

 

III)               Swinburne University of Technology, Victoria, Australia

 

Reference

Coding in curriculum: Fad or foundational?

https://research.acer.edu.au/cgi/viewcontent.cgi?article=1297&context=research_conference

Highlights

There is consensus that Scratch works well. Concepts underlying Scratch are drawn from a tradition of research dating back to Seymour Papert in the 1960s, 1970s and 1980s. The key features of using a block-based programming language, avoiding children having to worry about minor syntax issues, being able to rapidly see the results of executing programs, and being able to draw on a rich library of multimedia are all significant.

[W]e used Scratch to teach some elementary programming to young children (eight years old) in their ICT class, for eight lessons in all. Data were recorded to measure any cognitive progress of the pupils, and any affective impact that the lessons had on them. The children were soon able to write elementary programs, and moreover evidently had a lot of fun doing so. An interview with their teacher showed that some of the pupils did surprisingly well, beyond all expectations.

 

IV)               Tufts University

 

Reference

The Impact of Computer Programming on Sequencing Ability in Early Childhood – http://ase.tufts.edu/DevTech/publications/aera%20handout%20sequencing.pdf

Highlights

This study demonstrates the potential of integrating robotics and computer programming into early childhood learning experiences. Children as young as 4.5 in this study learned to program a robot to complete a variety of challenges and simultaneously improved his/her score on a sequencing assessment.

 

V)                 GreatSchools.org

 

Reference

Is the best second language Spanish, Chinese, Java, or Ruby?

https://www.greatschools.org/gk/articles/javascript-class-learn/

Highlights

Even knowing just a little coding can help reduce the fear of technology, opening a mental window to understanding and using tech skills more broadly. There’s also the argument, propounded by Steve Jobs himself, that coding “teaches you how to think.” Many educators say coding can provide children with brain gains in information processing, logic, problem solving, experimentation, and creativity.

 

VI)               University of Oulu, Finland

 

Reference

Learning and Teaching Programming Skills in Finnish Primary Schools – The Potential of Games

http://jultika.oulu.fi/files/nbnfioulu-201605221873.pdf

Highlights

It seems to be beneficial for children’s cognitive development to start teaching programming in primary school. It also seems to be beneficial when thinking the future society, digitalization and need for programmers. Programming is first taught with logical “in the real life” games and with digital game-based learning environments. First with drag & drop interfaces and later using writing syntax as an input. Games and game-based environments can motivate, challenge and socialize children. They seem also to encourage learners’ self–direction. Games and game- like environments are mostly positively related by the children and by the topic-oriented teachers.

VII)             Tynker

 

Reference

How learning to code can increase math scores

https://www.tynker.com/blog/articles/ideas-and-tips/how-learning-to-code-can-increase-math-scores/

Highlights

By adding coding across the curriculum with Tynker, Jenny Anderson, a STEM specialist at a magnet elementary school in Southern California, increased her students’ math scores and targeted girls in 3rd and 4th grades to increase their interest in STEM. Now her school is being used as the model for other schools across the district on how to transform the curriculum to incorporate 21st century skills while bolstering traditional subjects like Math and English.

Coding, according to Mrs. Anderson, has been instrumental in helping her students develop key skills like problem solving and critical thinking. These broad skill sets and ways of breaking down and analyzing problems translate across the curriculum and are particularly helpful in math. In the three years that Casita Center, Mrs. Anderson’s school, has been teaching coding, they’ve seen considerable improvements in their students’ math scores, outperforming virtually all California schools with similar demographics. Mrs. Anderson believes this improvement is due to the effectiveness of their CS program. 

Tag:benefit of coding, kids coding, research

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    Curriculum Breakdown: Discover the Exciting Topics Covered in the Course

    The “Game Design & Development with Roblox” course for young learners offers an immersive learning experience where young aspiring game designers delve into the exciting world of game creation using the popular platform, Roblox. This comprehensive curriculum equips students with the essential skills and knowledge to design, develop, and bring their own games to life.

    Curriculum Breakdown:

    1. Introduction to Roblox Game Development:

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      • Introduction to game design concepts and terminology
    2. Roblox Studio Fundamentals:

      • Navigating Roblox Studio interface
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      • Strategies for playtesting and identifying bugs
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      • Preparing games for publishing on the Roblox platform
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    3D modeling, design & printing teaches important STEAM concepts and design thinking. It helps unlock children’s natural drive to create, share and explore. We use easy to use, intuitive and engaging software to allow young students to transition from drawing in 2D to designing in 3D in minutes – no CAD or computer experience necessary!

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    • Develop self-belief as problem solvers.
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    Concepts Covered

    Introduction to 3D Modeling

      • Explore basics of 3D modeling software like Tinkercad
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      • Start with simple shapes and builds

    Design Fundamentals

    • Apply principles of design like form, balance, texture
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    Advanced Modeling Techniques

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    • Create 3D Models via Coding

    Immerse Yourself in the Future of Coding with Wize Computing Academy’s Cutting-Edge AR/VR Curriculum

    Virtual Reality, or VR, is a medium that allows the viewer to get immersed into a virtual 3D experience. The virtual environment replaces the real world in the eyes of the viewer, who can move and look around, and sometimes even interact with the virtual content.

    Augmented Reality, or AR, let us see the real-life environment right in front of us—trees swaying in the park, dogs chasing balls, kids playing soccer—with a digital augmentation overlaid on it.

    In this course students explore the creation of virtual tours, storytelling, games and simulations. The beauty of this approach is that it allows for creativity and coding in multiple dimensions (3D, voiceover, music, video etc.). There is no limit to what one can create!

    Benefits of VR for students

    • Provides a FUN environment for learning
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    Concepts Covered

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    Entrepreneurship for Kids: A Fun and Interactive Guide to Starting Your Own Business

    We offer a comprehensive and engaging curriculum designed specifically for young minds to explore the exciting world of entrepreneurship. Our curriculum focuses on equipping children with the necessary skills, knowledge, and mindset to transform their ideas into successful business ventures.

    With our curriculum, we strive to empower young entrepreneurs, fostering their passion, creativity, and problem-solving abilities. Through interactive lessons, practical exercises, and real-life examples, we aim to inspire the next generation of business leaders.

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    Engineering Concepts Covered

    Motors

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    • Event Programming
    • Sound and Music
    • Mathematical Operations
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    Experience the power of innovation with our advanced robotics toolkits, including the versatile Hummingbird Kit and the dynamic BBC micro:bit. These exceptional resources empower students to construct robots from various materials, blending imagination with technology.

    The Hummingbird Kit combines lights, sensors, and motors, providing endless possibilities for creating unique robotic creations. Students can explore their wildest ideas, bringing them to life through hands-on building and programming.

    With the handheld BBC micro:bit, a programmable micro-computer, students embark on a journey of limitless potential. From crafting robots to designing musical instruments, the micro:bit opens the door to a world of exciting creations.

    Harnessing the power of both the Hummingbird Kit and the micro:bit, students unleash their creativity and animate their robots using block- and text-based coding languages. They learn to think like engineers of tomorrow as they navigate the realms of robotics and coding.

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